AI Insights · Timothy · April 2022
Top 5 Snake Games on Android in Europe, Q1 2022
In the first quarter of 2022, the top 5 snake games on Android in Europe saw varying trends in downloads, revenue, and active users, with some games experiencing significant growth.
In Q1 2022, the top 5 snake games on Android in Europe experienced diverse performance trends in terms of downloads, revenue, and active users. Data from Sensor Tower provides a detailed look into the dynamics of these popular games.
Little Big Snake from Shockwave LLC showed a steady increase in weekly downloads, peaking at around 36.8K in mid-March. Revenue experienced fluctuations but generally remained around the $2.4K to $3.4K range, with a slight peak of $2.9K in mid-February. Active users saw a significant rise, culminating in just over 106K in mid-March.
Snake Rivals - Fun Snake Game by Supersolid saw its weekly downloads hover around the 10K to 16K mark, with a peak of 16.9K in mid-January. Revenue fluctuated, reaching a high of approximately $3.5K at the end of January. Active users saw a gradual decline from 67.4K in mid-January to around 51.7K by the end of March.
Worms Zone .io - Hungry Snake from CASUAL AZUR GAMES maintained strong weekly downloads, peaking at around 252K in early January. Revenue remained relatively stable, fluctuating between $0.7K and $1.4K, with a peak in mid-March. Active users saw a downward trend from approximately 2M at the start of the quarter to 1.48M by the end of March.
Snake.io - Fun Snake .io Games by Kooapps Games saw impressive weekly downloads, peaking at 724.6K in late January. Revenue remained consistent, with values generally around $0.6K to $0.8K. Active users saw a notable increase, peaking at approximately 3.7M in late January before settling around 2.7M by the end of March.
slither.io by Lowtech Studios experienced consistent weekly downloads, with a peak of about 296.7K in late February. Revenue remained modest, fluctuating around $0.2K to $0.3K. Active users saw a steady rise, reaching up to 2M in late February before declining slightly to 1.64M by the end of March.
These insights, provided by Sensor Tower, highlight the dynamic nature of the mobile gaming market. For more detailed analyses and data, visit Sensor Tower.